Searched refs:patchCount (Results 1 – 3 of 3) sorted by relevance
55 final int patchCount = in initUnits() local57 final int patchTriangleCount = triangleCount / patchCount; in initUnits()58 for (int i = 0; i < patchCount; ++i) { in initUnits()
62 final int patchCount = (int)(pixelRate + maxPerPath -1) / maxPerPath; in initUnits() local64 (float)((Math.sqrt(2.0f) * pixelRate / patchCount) / maxPerPath); in initUnits()70 for (int i = 0; i < patchCount; ++i) { in initUnits()
403 const PatchCountCheck patchCount = snapshotPatchCount(); in TEST_F() local430 ASSERT_EQ(0, patchCount.deltaFromSnapshot()); in TEST_F()436 const PatchCountCheck patchCount = snapshotPatchCount(); in TEST_F() local443 ASSERT_EQ(1, patchCount.deltaFromSnapshot()); in TEST_F()609 const PatchCountCheck patchCount = snapshotPatchCount(); in TEST_P() local612 ASSERT_EQ(mExpectedAudioPatchCount -1 , patchCount.deltaFromSnapshot()); in TEST_P()616 const PatchCountCheck patchCount = snapshotPatchCount(); in TEST_P() local622 ASSERT_EQ(mExpectedAudioPatchCount - 1, patchCount.deltaFromSnapshot()); in TEST_P()626 ASSERT_EQ(mExpectedAudioPatchCount - 2, patchCount.deltaFromSnapshot()); in TEST_P()628 ASSERT_EQ(mExpectedAudioPatchCount - 1, patchCount.deltaFromSnapshot()); in TEST_P()[all …]