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Searched refs:pnt (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DSkiaCanvas.h192 Paint pnt = paint ? *paint : Paint(); variable
194 preFilter(pnt);
196 this->onFilterPaint(pnt);
198 looper->apply(pnt, [&](SkPoint offset, const Paint& modifiedPaint) {
205 proc(pnt);
DSkiaCanvas.cpp760 Paint pnt; in drawBitmapMesh() local
762 pnt = *paint; in drawBitmapMesh()
764 SkSamplingOptions sampling = pnt.sampling(); in drawBitmapMesh()
765 pnt.setShader(image->makeShader(sampling)); in drawBitmapMesh()
768 applyLooper(&pnt, [&](const Paint& p) { in drawBitmapMesh()