Searched refs:pointerAlpha (Results 1 – 2 of 2) sorted by relevance
49 mLocked.pointerAlpha = 0.0f; // pointer is initially faded in MouseCursorController()134 mLocked.pointerAlpha = 0.0f; in fade()151 mLocked.pointerAlpha = 1.0f; in unfade()308 mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; in doFadingAnimationLocked()309 if (mLocked.pointerAlpha <= 0.0f) { in doFadingAnimationLocked()310 mLocked.pointerAlpha = 0.0f; in doFadingAnimationLocked()317 mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; in doFadingAnimationLocked()318 if (mLocked.pointerAlpha >= 1.0f) { in doFadingAnimationLocked()319 mLocked.pointerAlpha = 1.0f; in doFadingAnimationLocked()366 if (mLocked.pointerAlpha > 0) { in updatePointerLocked()[all …]
87 float pointerAlpha; member