Home
last modified time | relevance | path

Searched refs:positionLocation (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.cpp821 GLint positionLocation = glGetAttribLocation(mImageShader, A_POSITION); in initShaders() local
825 glEnableVertexAttribArray(positionLocation); in initShaders()
826 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions); in initShaders()
832 positionLocation = glGetAttribLocation(mTextShader, A_POSITION); in initShaders()
836 glEnableVertexAttribArray(positionLocation); in initShaders()
837 glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions); in initShaders()