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Searched refs:positionTransform (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/libs/renderengine/skia/
DCache.cpp123 layer.geometry.positionTransform = transform; in drawShadowLayers()
124 caster.geometry.positionTransform = transform; in drawShadowLayers()
142 .positionTransform = mat4(), in drawImageLayers()
188 layer.geometry.positionTransform = transform; in drawSolidLayers()
257 layer.geometry.positionTransform = transform; in drawClippedLayers()
280 .positionTransform = kFlip, in drawPIPImageLayer()
312 .positionTransform = kScaleAndTranslate, in drawHolePunchLayer()
340 .positionTransform = mat4(), in drawImageDimmedLayers()
371 .positionTransform = mat4(), in drawTransparentImageDimmedLayers()
422 .positionTransform = mat4(), in drawClippedDimmedImageLayers()
[all …]
DSkiaRenderEngine.cpp834 canvas->concat(getSkM44(layer.geometry.positionTransform).asM33()); in drawLayersInternal()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h75 mat4 positionTransform = mat4(); member
170 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform &&
214 *os << "\n .positionTransform = " << settings.positionTransform; in PrintTo()
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h73 mat4 positionTransform = mat4(); member
159 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform &&
209 PrintMatrix(settings.positionTransform, os); in PrintTo()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/
DCachedSet.cpp240 holePunchBackgroundSettings.geometry.positionTransform = in render()
241 holePunchSettings->geometry.positionTransform; in render()
/frameworks/native/services/surfaceflinger/
DLayerFE.cpp129 layerSettings.geometry.positionTransform = mSnapshot->geomLayerTransform.asMatrix4(); in prepareClientCompositionInternal()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp847 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform; in handleRoundedCorners()
1149 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform; in drawLayers()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp625 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); in fillBufferWithLayerTransform()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp864 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); in fillBufferWithLayerTransform()