Searched refs:positionTransform (Results 1 – 9 of 9) sorted by relevance
/frameworks/native/libs/renderengine/skia/ |
D | Cache.cpp | 123 layer.geometry.positionTransform = transform; in drawShadowLayers() 124 caster.geometry.positionTransform = transform; in drawShadowLayers() 142 .positionTransform = mat4(), in drawImageLayers() 188 layer.geometry.positionTransform = transform; in drawSolidLayers() 257 layer.geometry.positionTransform = transform; in drawClippedLayers() 280 .positionTransform = kFlip, in drawPIPImageLayer() 312 .positionTransform = kScaleAndTranslate, in drawHolePunchLayer() 340 .positionTransform = mat4(), in drawImageDimmedLayers() 371 .positionTransform = mat4(), in drawTransparentImageDimmedLayers() 422 .positionTransform = mat4(), in drawClippedDimmedImageLayers() [all …]
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D | SkiaRenderEngine.cpp | 834 canvas->concat(getSkM44(layer.geometry.positionTransform).asM33()); in drawLayersInternal()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | LayerSettings.h | 75 mat4 positionTransform = mat4(); member 170 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform && 214 *os << "\n .positionTransform = " << settings.positionTransform; in PrintTo()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 73 mat4 positionTransform = mat4(); member 159 return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform && 209 PrintMatrix(settings.positionTransform, os); in PrintTo()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/ |
D | CachedSet.cpp | 240 holePunchBackgroundSettings.geometry.positionTransform = in render() 241 holePunchSettings->geometry.positionTransform; in render()
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/frameworks/native/services/surfaceflinger/ |
D | LayerFE.cpp | 129 layerSettings.geometry.positionTransform = mSnapshot->geomLayerTransform.asMatrix4(); in prepareClientCompositionInternal()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.cpp | 847 const mat4 transformMatrix = globalTransform * layer.geometry.positionTransform; in handleRoundedCorners() 1149 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform; in drawLayers()
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 625 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); in fillBufferWithLayerTransform()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 864 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); in fillBufferWithLayerTransform()
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