Searched refs:previousCount (Results 1 – 3 of 3) sorted by relevance
297 final long previousCount = mConsecutiveTimeoutExtendedCount.getAndSet(0); in resetConsecutiveExtensionCount() local298 if (previousCount > 0) { in resetConsecutiveExtensionCount()300 previousCount); in resetConsecutiveExtensionCount()
634 const int previousCount = renderengine->reportShadersCompiled(); in primeShaderCache() local635 if (previousCount) { in primeShaderCache()636 ALOGD("%d Shaders already compiled before Cache::primeShaderCache ran\n", previousCount); in primeShaderCache()807 const int shadersCompiled = renderengine->reportShadersCompiled() - previousCount; in primeShaderCache()
1230 int previousCount = mExtras.size(); in setConnectionExtras() local1235 if (filteredCount != previousCount) { in setConnectionExtras()1236 Rlog.i(TAG, "setConnectionExtras: filtering " + (previousCount - filteredCount) in setConnectionExtras()