Searched refs:previousFrameNumber (Results 1 – 8 of 8) sorted by relevance
/frameworks/native/libs/gui/include/gui/ |
D | ITransactionCompletedListener.h | 98 FrameEventHistoryStats(uint64_t frameNumber, uint64_t previousFrameNumber, in FrameEventHistoryStats() argument 102 previousFrameNumber(previousFrameNumber), in FrameEventHistoryStats() 109 uint64_t previousFrameNumber; variable
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D | BLASTBufferQueue.h | 53 void updateFrameTimestamps(uint64_t frameNumber, uint64_t previousFrameNumber,
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/frameworks/native/services/surfaceflinger/ |
D | TransactionCallbackInvoker.h | 60 uint64_t previousFrameNumber = 0; variable
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D | TransactionCallbackInvoker.cpp | 146 FrameEventHistoryStats eventStats(handle->frameNumber, handle->previousFrameNumber, in addCallbackHandle()
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D | Layer.cpp | 174 mDrawingState.previousFrameNumber = 0; in Layer() 2893 mDrawingState.previousFrameNumber = mDrawingState.frameNumber; in prepareReleaseCallbacks() 2941 mDrawingState.previousFrameNumber = mDrawingState.frameNumber; in onLayerDisplayed() 3141 mDrawingState.previousFrameNumber = 0; in resetDrawingStateBufferInfo() 3422 handle->previousFrameNumber = mDrawingState.previousFrameNumber; in setTransactionCompletedListeners()
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D | Layer.h | 140 uint64_t previousFrameNumber; member
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/frameworks/native/libs/gui/ |
D | ITransactionCompletedListener.cpp | 57 err = output->writeUint64(previousFrameNumber); in writeToParcel() 92 err = input->readUint64(&previousFrameNumber); in readFromParcel()
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D | BLASTBufferQueue.cpp | 108 uint64_t frameNumber, uint64_t previousFrameNumber, nsecs_t refreshStartTime, in updateFrameTimestamps() argument 123 if (previousFrameNumber > 0) { in updateFrameTimestamps() 124 mFrameEventHistory.addRelease(previousFrameNumber, dequeueReadyTime, in updateFrameTimestamps() 376 stat.frameEventStats.previousFrameNumber, in transactionCallback()
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