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Searched refs:previousFrameNumber (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/libs/gui/include/gui/
DITransactionCompletedListener.h98 FrameEventHistoryStats(uint64_t frameNumber, uint64_t previousFrameNumber, in FrameEventHistoryStats() argument
102 previousFrameNumber(previousFrameNumber), in FrameEventHistoryStats()
109 uint64_t previousFrameNumber; variable
DBLASTBufferQueue.h53 void updateFrameTimestamps(uint64_t frameNumber, uint64_t previousFrameNumber,
/frameworks/native/services/surfaceflinger/
DTransactionCallbackInvoker.h60 uint64_t previousFrameNumber = 0; variable
DTransactionCallbackInvoker.cpp146 FrameEventHistoryStats eventStats(handle->frameNumber, handle->previousFrameNumber, in addCallbackHandle()
DLayer.cpp174 mDrawingState.previousFrameNumber = 0; in Layer()
2893 mDrawingState.previousFrameNumber = mDrawingState.frameNumber; in prepareReleaseCallbacks()
2941 mDrawingState.previousFrameNumber = mDrawingState.frameNumber; in onLayerDisplayed()
3141 mDrawingState.previousFrameNumber = 0; in resetDrawingStateBufferInfo()
3422 handle->previousFrameNumber = mDrawingState.previousFrameNumber; in setTransactionCompletedListeners()
DLayer.h140 uint64_t previousFrameNumber; member
/frameworks/native/libs/gui/
DITransactionCompletedListener.cpp57 err = output->writeUint64(previousFrameNumber); in writeToParcel()
92 err = input->readUint64(&previousFrameNumber); in readFromParcel()
DBLASTBufferQueue.cpp108 uint64_t frameNumber, uint64_t previousFrameNumber, nsecs_t refreshStartTime, in updateFrameTimestamps() argument
123 if (previousFrameNumber > 0) { in updateFrameTimestamps()
124 mFrameEventHistory.addRelease(previousFrameNumber, dequeueReadyTime, in updateFrameTimestamps()
376 stat.frameEventStats.previousFrameNumber, in transactionCallback()