Searched refs:processedMsk (Results 1 – 1 of 1) sorted by relevance
116 uint32_t processedMsk; // bit field containing IDs of pre processors already member862 session->processedMsk = 0; in Session_CreateEffect()982 session->processedMsk = 0; in Session_SetProcEnabled()1072 session->processedMsk |= (1 << effect->procId); in PreProcessingFx_Process()1076 if ((session->processedMsk & session->enabledMsk) == session->enabledMsk) { in PreProcessingFx_Process()1077 effect->session->processedMsk = 0; in PreProcessingFx_Process()