Searched refs:processingChain (Results 1 – 3 of 3) sorted by relevance
/frameworks/av/media/libeffects/hapticgenerator/ |
D | EffectHapticGenerator.cpp | 168 std::vector<std::function<void(float *, const float *, size_t)>> &processingChain, in addBiquadFilter() argument 175 processingChain.push_back([filter](float *out, const float *in, size_t frameCount) { in addBiquadFilter() 189 std::vector<std::function<void(float*, const float*, size_t)>>& processingChain, in HapticGenerator_buildProcessingChain() argument 195 addBiquadFilter(processingChain, processorsRecord, hpf); in HapticGenerator_buildProcessingChain() 198 addBiquadFilter(processingChain, processorsRecord, lpf); in HapticGenerator_buildProcessingChain() 206 processingChain.push_back([ramp](float *out, const float *in, size_t frameCount) { in HapticGenerator_buildProcessingChain() 212 addBiquadFilter(processingChain, processorsRecord, hpf); in HapticGenerator_buildProcessingChain() 215 addBiquadFilter(processingChain, processorsRecord, lpf); in HapticGenerator_buildProcessingChain() 219 addBiquadFilter(processingChain, processorsRecord, lpf); in HapticGenerator_buildProcessingChain() 222 addBiquadFilter(processingChain, processorsRecord, lpf); in HapticGenerator_buildProcessingChain() [all …]
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D | EffectHapticGenerator.h | 94 std::vector<std::function<void(float*, const float*, size_t)>> processingChain; member
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/frameworks/av/services/audiopolicy/service/ |
D | AudioPolicyEffects.cpp | 861 auto loadProcessingChain = [](auto& processingChain, auto& streams) { in loadAudioEffectConfig_ll() argument 862 for (auto& stream : processingChain) { in loadAudioEffectConfig_ll() 872 auto loadDeviceProcessingChain = [](auto& processingChain, auto& devicesEffects) { in loadAudioEffectConfig_ll() argument 873 for (auto& deviceProcess : processingChain) { in loadAudioEffectConfig_ll()
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