Searched refs:projectionMatrix (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/tests/GamePerformance/src/android/gameperformance/ |
D | RenderPatchOpenGLTest.java | 99 final float[] projectionMatrix = new float[16]; in ensureInited() local 103 Matrix.orthoM(projectionMatrix, 0, -ratio, ratio, -1, 1, -1, 1); in ensureInited() 105 Matrix.multiplyMM(mVPMatrix, 0, projectionMatrix, 0, viewMatrix, 0); in ensureInited()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/private/ |
D | Description.h | 78 mat4 projectionMatrix; member
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/frameworks/native/libs/math/include/math/ |
D | mat4.h | 299 static CONSTEXPR TVec3<A> project(const TMat44& projectionMatrix, TVec3<A> vertice) { in project() argument 300 TVec4<A> r = projectionMatrix * TVec4<A>{ vertice, 1 }; in project() 305 static CONSTEXPR TVec4<A> project(const TMat44& projectionMatrix, TVec4<A> vertice) { in project() argument 306 vertice = projectionMatrix * vertice; in project()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | Program.cpp | 158 glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.projectionMatrix.asArray()); in setUniforms()
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D | GLESRenderEngine.cpp | 1092 const mat4 projectionMatrix = in drawLayers() local 1093 ui::Transform(display.orientation).asMatrix4() * mState.projectionMatrix; in drawLayers() 1149 mState.projectionMatrix = projectionMatrix * layer->geometry.positionTransform; in drawLayers() 1257 mState.projectionMatrix = mat4::ortho(clip.left, clip.right, clip.top, clip.bottom, 0, 1); in setViewportAndProjection()
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