Searched refs:pushTransform (Results 1 – 7 of 7) sorted by relevance
35 da.pushTransform(&Matrix4::identity()); in TEST()38 da.pushTransform(&Matrix4::identity()); in TEST()57 da.pushTransform(&translate); in TEST()70 da.pushTransform(&Matrix4::identity()); in TEST()72 da.pushTransform(&Matrix4::identity()); in TEST()75 da.pushTransform(&Matrix4::identity()); in TEST()89 da.pushTransform(&node1); in TEST()94 da.pushTransform(&node2); in TEST()110 da.pushTransform(&node1); in TEST()121 da.pushTransform(&node2); in TEST()
273 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_TEST()314 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_TEST()335 damageAccumulator.pushTransform(&mat4); in RENDERTHREAD_TEST()
50 void pushTransform(const RenderNode* transform);51 void pushTransform(const Matrix4* transform);
91 void DamageAccumulator::pushTransform(const RenderNode* transform) { in pushTransform() function in android::uirenderer::DamageAccumulator97 void DamageAccumulator::pushTransform(const Matrix4* transform) { in pushTransform() function in android::uirenderer::DamageAccumulator
177 info.damageAccumulator->pushTransform(this); in prepareLayer()233 info.damageAccumulator->pushTransform(this); in prepareTreeImpl()341 info.damageAccumulator->pushTransform(this); in pushStagingPropertiesChanges()
148 info.damageAccumulator->pushTransform(&mParent); in animate()
121 info.damageAccumulator->pushTransform(&mat4); in prepareListAndChildren()