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Searched refs:queues (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/media/codec2/sfplugin/
DC2NodeImpl.cpp67 auto it = jobs->queues.try_emplace(comp, comp).first; in queue()
102 for (auto it = jobs->queues.begin(); it != jobs->queues.end(); ) { in threadLoop()
112 it = jobs->queues.erase(it); in threadLoop()
141 it = jobs->queues.upper_bound(comp); in threadLoop()
187 std::owner_less<std::weak_ptr<Codec2Client::Component>>> queues; member
/frameworks/base/services/core/java/com/android/server/am/
DBroadcastQueue.md27 ## Per-process queues
59 Given a collection of per-process queues with valid _runnable at_ timestamps,
60 BroadcastQueueModernImpl is then willing to promote those _runnable_ queues
/frameworks/native/vulkan/vkjson/
Dvkjson.h120 std::vector<VkQueueFamilyProperties> queues; member
Dvkjson_instance.cc125 device.queues.resize(queue_family_count); in VkJsonGetDevice()
127 physical_device, &queue_family_count, device.queues.data()); in VkJsonGetDevice()
Dvkjson.cc1089 visitor->Visit("queues", &device->queues) && in Iterate()
/frameworks/av/camera/
Dcamera_platform.aconfig118 …description: "Enable returning graphics buffers to buffer queues without holding the in-flight mut…
/frameworks/base/services/core/java/com/android/server/wm/
DBLASTSync.md111 Applying transactions from different process, and in to different server side transaction queues
129 resulting in the transaction being placed in different server side queues.
/frameworks/base/packages/SystemUI/docs/
Dexecutors.md27 generally speaking - shared thread pools; priority queues; etc.
/frameworks/libs/native_bridge_support/android_api/libvulkan/proxy/
Dvulkan_xml_test.go619 <command queues="graphics" renderpass="both" cmdbufferlevel="primary,secondary">