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Searched refs:releasedButtons (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/reader/mapper/
DTouchInputMapper.cpp1653 const int32_t releasedButtons = in applyExternalStylusButtonState() local
1657 mCurrentRawState.buttonState &= ~releasedButtons; in applyExternalStylusButtonState()
1660 mExternalStylusButtonsApplied &= ~releasedButtons; in applyExternalStylusButtonState()
1662 if (mExternalStylusButtonsApplied != 0 || releasedButtons != 0) { in applyExternalStylusButtonState()
2129 BitSet32 releasedButtons(mLastCookedState.buttonState & ~mCurrentCookedState.buttonState); in dispatchButtonRelease() local
2133 while (!releasedButtons.isEmpty()) { in dispatchButtonRelease()
2134 int32_t actionButton = BitSet32::valueForBit(releasedButtons.clearFirstMarkedBit()); in dispatchButtonRelease()
2175 BitSet32 releasedButtons(mLastCookedState.buttonState & ~mCurrentCookedState.buttonState); in dispatchGestureButtonRelease() local
2179 while (!releasedButtons.isEmpty()) { in dispatchGestureButtonRelease()
2180 int32_t actionButton = BitSet32::valueForBit(releasedButtons.clearFirstMarkedBit()); in dispatchGestureButtonRelease()