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Searched refs:requestedLayerState (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp5959 const auto& requestedLayerState = mLayerLifecycleManager.getLayerFromId(layer->getSequence()); in updateLayerCallbacksAndStats() local
5960 bool willPresentCurrentTransaction = requestedLayerState && in updateLayerCallbacksAndStats()
5961 (requestedLayerState->hasReadyFrame() || in updateLayerCallbacksAndStats()
5962 requestedLayerState->willReleaseBufferOnLatch()); in updateLayerCallbacksAndStats()