Searched refs:requireSwap (Results 1 – 8 of 8) sorted by relevance
132 bool* requireSwap) { in swapBuffers() argument141 *requireSwap = drawResult.success; in swapBuffers()143 if (*requireSwap) { in swapBuffers()147 return *requireSwap; in swapBuffers()
196 bool* requireSwap) { in swapBuffers() argument207 *requireSwap = drawResult.success || mEglManager.damageRequiresSwap(); in swapBuffers()209 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { in swapBuffers()213 return *requireSwap; in swapBuffers()
54 bool* requireSwap) override { in swapBuffers() argument
50 bool* requireSwap) override;
60 bool* requireSwap) override { in swapBuffers() argument
73 bool* requireSwap) = 0;
672 bool requireSwap = false; in draw() local677 &requireSwap); in draw()684 if (requireSwap) { in draw()760 if (requireSwap) { in draw()