Searched refs:resolvedViewport (Results 1 – 2 of 2) sorted by relevance
324 std::optional<DisplayViewport> resolvedViewport; in reconfigure() local330 resolvedViewport = *assocViewport; in reconfigure()335 resolvedViewport = getContext()->getPolicy()->getPointerViewportForAssociatedDisplay(); in reconfigure()336 mDisplayId = resolvedViewport ? std::make_optional(ui::LogicalDisplayId::INVALID) in reconfigure()341 mGestureConverter.setOrientation(resolvedViewport in reconfigure()342 ? getInverseRotation(resolvedViewport->orientation) in reconfigure()346 boundsInLogicalDisplay = resolvedViewport in reconfigure()347 ? FloatRect{static_cast<float>(resolvedViewport->logicalLeft), in reconfigure()348 static_cast<float>(resolvedViewport->logicalTop), in reconfigure()349 static_cast<float>(resolvedViewport->logicalRight - 1), in reconfigure()[all …]
510 std::optional<DisplayViewport> resolvedViewport; in configureOnChangeDisplayInfo() local515 resolvedViewport = *assocViewport; in configureOnChangeDisplayInfo()520 resolvedViewport = getContext()->getPolicy()->getPointerViewportForAssociatedDisplay(); in configureOnChangeDisplayInfo()522 resolvedViewport ? std::make_optional(ui::LogicalDisplayId::INVALID) : std::nullopt; in configureOnChangeDisplayInfo()526 mParameters.mode == Parameters::Mode::POINTER_RELATIVE || !resolvedViewport in configureOnChangeDisplayInfo()528 : getInverseRotation(resolvedViewport->orientation); in configureOnChangeDisplayInfo()530 mBoundsInLogicalDisplay = resolvedViewport in configureOnChangeDisplayInfo()531 ? FloatRect{static_cast<float>(resolvedViewport->logicalLeft), in configureOnChangeDisplayInfo()532 static_cast<float>(resolvedViewport->logicalTop), in configureOnChangeDisplayInfo()533 static_cast<float>(resolvedViewport->logicalRight - 1), in configureOnChangeDisplayInfo()[all …]