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Searched refs:responsive (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DConnection.h52 bool responsive = true; variable
DInputDispatcher.cpp506 if (!connection.responsive) { in shouldReportMetricsForConnection()
1073 connection->responsive = false; in processAnrsLocked()
1315 if (connection != nullptr && connection->responsive) { in shouldPruneInboundQueueLocked()
2371 if (!connection->responsive) { in selectResponsiveMonitorsLocked()
3922 if (connection->responsive) { in startDispatchCycleLocked()
5248 if (!connection->responsive) { in canWindowReceiveMotionLocked()
6022 toString(connection->monitor), toString(connection->responsive)); in dumpDispatchStateLocked()
6419 if (!connection->responsive) { in doDispatchCycleFinishedCommand()
6420 connection->responsive = isConnectionResponsive(*connection); in doDispatchCycleFinishedCommand()
6421 if (connection->responsive) { in doDispatchCycleFinishedCommand()
/frameworks/native/services/inputflinger/docs/
Danr.md69 …onds with a positive timeout, InputDispatcher marks the connection as "responsive" by setting `inp…
73 … log. This is done to prevent overwhelming the app with events in case it later becomes responsive.
/frameworks/hardware/interfaces/stats/1.0/
Dtypes.hal61 * COMPLETE refers to a complete failure e.g. non-responsive microphone.