Searched refs:rlf (Results 1 – 4 of 4) sorted by relevance
41 float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz); in gluLookAt() local42 fx *= rlf; in gluLookAt()43 fy *= rlf; in gluLookAt()44 fz *= rlf; in gluLookAt()
47 float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz); in gluLookAt() local48 fx *= rlf; in gluLookAt()49 fy *= rlf; in gluLookAt()50 fz *= rlf; in gluLookAt()
52 float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz); in gluLookAt() local53 fx *= rlf; in gluLookAt()54 fy *= rlf; in gluLookAt()55 fz *= rlf; in gluLookAt()
942 float rlf = 1.0f / Matrix.length(fx, fy, fz); in setLookAtM() local943 fx *= rlf; in setLookAtM()944 fy *= rlf; in setLookAtM()945 fz *= rlf; in setLookAtM()