Searched refs:rotation2 (Results 1 – 3 of 3) sorted by relevance
178 final double rotation2 = turbulencePhase * PI_ROTATE_LEFT + 2 * Math.PI; in setNoisePhase() local180 (float) Math.cos(rotation2), (float) Math.sin(rotation2)); in setNoisePhase()
108 const float rotation2 = turbulencePhase * PI_ROTATE_LEFT + 2 * PI; in draw() local109 setUniform2f(effectBuilder, "in_tRotation2", cos(rotation2), sin(rotation2)); in draw()
1965 @Surface.Rotation int rotation2) { in assertRotationsAreCorrectlyReversed() argument1967 assertEquals(rotation1, rotation2); in assertRotationsAreCorrectlyReversed()1969 assertEquals(rotation1, rotation2); in assertRotationsAreCorrectlyReversed()1971 assertEquals(ROTATION_270, rotation2); in assertRotationsAreCorrectlyReversed()1973 assertEquals(ROTATION_90, rotation2); in assertRotationsAreCorrectlyReversed()1975 throw new IllegalArgumentException("Unknown rotation: " + rotation1 + ", " + rotation2); in assertRotationsAreCorrectlyReversed()