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Searched refs:runtimeEffect (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DTonemapper.cpp50 auto [runtimeEffect, error] = SkRuntimeEffect::MakeForColorFilter(std::move(shaderString)); in createLinearEffectColorFilter()
51 if (!runtimeEffect) { in createLinearEffectColorFilter()
55 ColorFilterRuntimeEffectBuilder effectBuilder(std::move(runtimeEffect)); in createLinearEffectColorFilter()
/frameworks/native/libs/renderengine/skia/filters/
DLinearEffect.cpp45 sk_sp<SkRuntimeEffect> runtimeEffect, const mat4& colorTransform, float maxDisplayLuminance, in createLinearEffectShader() argument
49 SkRuntimeShaderBuilder effectBuilder(runtimeEffect); in createLinearEffectShader()
DLinearEffect.h49 sk_sp<SkRuntimeEffect> runtimeEffect, const mat4& colorTransform, float maxDisplayLuminance,
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.cpp548 sk_sp<SkRuntimeEffect> runtimeEffect = nullptr; in createRuntimeEffectShader() local
550 runtimeEffect = buildRuntimeEffect(effect); in createRuntimeEffectShader()
551 mRuntimeEffects.insert({effect, runtimeEffect}); in createRuntimeEffectShader()
553 runtimeEffect = effectIter->second; in createRuntimeEffectShader()
565 return createLinearEffectShader(parameters.shader, effect, runtimeEffect, in createRuntimeEffectShader()
/frameworks/base/graphics/java/android/graphics/
DRecordingCanvas.java294 long propPaint, long propProgress, long turbulencePhase, int color, long runtimeEffect); in nDrawRipple() argument