Searched refs:saveIteration (Results 1 – 1 of 1) sorted by relevance
415 for (int saveIteration = 1; saveIteration <= numIterations; saveIteration++) { in RENDERTHREAD_TEST() local416 SCOPED_TRACE("Shader save iteration " + std::to_string(saveIteration)); in RENDERTHREAD_TEST()419 setShader(inVS, shader1 + std::to_string(saveIteration)); in RENDERTHREAD_TEST()421 setShader(inVS, shader2 + std::to_string(saveIteration)); in RENDERTHREAD_TEST()