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Searched refs:screenToDisplay (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/FrontEnd/
DLayerSnapshotBuilder.cpp153 const ui::Transform& screenToDisplay) { in getInputBoundsInDisplaySpace() argument
170 const ui::Transform layerToDisplay = screenToDisplay * layerToScreen; in getInputBoundsInDisplaySpace()
175 void fillInputFrameInfo(gui::WindowInfo& info, const ui::Transform& screenToDisplay, in fillInputFrameInfo() argument
182 info.frame = getInputBoundsInDisplaySpace(snapshot, inputBounds, screenToDisplay); in fillInputFrameInfo()
187 const ui::Transform inputToDisplay = screenToDisplay * layerToScreen * inputToLayer; in fillInputFrameInfo()
/frameworks/native/services/surfaceflinger/
DLayer.cpp2367 void Layer::fillInputFrameInfo(WindowInfo& info, const ui::Transform& screenToDisplay) { in fillInputFrameInfo() argument
2373 info.frame = getInputBoundsInDisplaySpace(inputBounds, screenToDisplay); in fillInputFrameInfo()
2378 const ui::Transform inputToDisplay = screenToDisplay * layerToScreen * inputToLayer; in fillInputFrameInfo()
2544 const ui::Transform& screenToDisplay) { in getInputBoundsInDisplaySpace() argument
2560 const ui::Transform layerToDisplay = screenToDisplay * layerToScreen; in getInputBoundsInDisplaySpace()
DLayer.h1160 void fillInputFrameInfo(gui::WindowInfo&, const ui::Transform& screenToDisplay);