Home
last modified time | relevance | path

Searched refs:setGameContentType (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/libs/gui/aidl/android/gui/
DISurfaceComposer.aidl227 void setGameContentType(IBinder display, boolean on); in setGameContentType() method
/frameworks/base/services/core/java/com/android/server/display/
DLocalDisplayAdapter.java1255 mSurfaceControlProxy.setGameContentType(getDisplayTokenLocked(), on); in setGameContentTypeLocked()
1656 public void setGameContentType(IBinder displayToken, boolean on) {
1657 SurfaceControl.setGameContentType(displayToken, on);
/frameworks/native/libs/gui/include/gui/
DSurfaceComposerClient.h230 static void setGameContentType(const sp<IBinder>& display, bool on);
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.h602 void setGameContentType(const sp<IBinder>& displayToken, bool on);
1613 binder::Status setGameContentType(const sp<IBinder>& display, bool on) override;
DSurfaceFlinger.cpp1821 void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { in setGameContentType() function in android::SurfaceFlinger
10007 binder::Status SurfaceComposerAIDL::setGameContentType(const sp<IBinder>& display, bool on) { in setGameContentType() function in android::SurfaceComposerAIDL
10012 mFlinger->setGameContentType(display, on); in setGameContentType()
/frameworks/native/libs/gui/
DSurfaceComposerClient.cpp2825 void SurfaceComposerClient::setGameContentType(const sp<IBinder>& display, bool on) { in setGameContentType() function in android::SurfaceComposerClient
2826 ComposerServiceAIDL::getComposerService()->setGameContentType(display, on); in setGameContentType()
/frameworks/base/core/java/android/view/
DSurfaceControl.java2465 public static void setGameContentType(IBinder displayToken, boolean on) { in setGameContentType() method in SurfaceControl
/frameworks/native/libs/gui/tests/
DSurface_test.cpp781 binder::Status setGameContentType(const sp<IBinder>& /*display*/, bool /*on*/) override { in setGameContentType() function in android::FakeSurfaceComposerAIDL
/frameworks/base/core/jni/
Dandroid_view_SurfaceControl.cpp1788 SurfaceComposerClient::setGameContentType(token, on); in nativeSetGameContentType()