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Searched refs:setGameModeForTree (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/tests/unittests/
DGameModeTest.cpp71 layer->setGameModeForTree(gameMode); in setGameModeMetadata()
86 rootLayer->setGameModeForTree(GameMode::Performance); in TEST_F()
96 rootLayer->setGameModeForTree(GameMode::Performance); in TEST_F()
106 rootLayer->setGameModeForTree(GameMode::Performance); in TEST_F()
120 rootLayer->setGameModeForTree(GameMode::Standard); in TEST_F()
/frameworks/native/services/surfaceflinger/
DLayer.h837 void setGameModeForTree(gui::GameMode);
DLayer.cpp1713 void Layer::setGameModeForTree(GameMode gameMode) { in setGameModeForTree() function in android::Layer
1721 child->setGameModeForTree(gameMode); in setGameModeForTree()
1731 layer->setGameModeForTree(mGameMode); in addChild()
1743 layer->setGameModeForTree(GameMode::Unsupported); in removeChild()
DSurfaceFlinger.cpp5672 layer->setGameModeForTree(static_cast<GameMode>(gameMode)); in setClientStateLocked()