Searched refs:setUniform (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/pipeline/skia/ |
D | AnimatedDrawables.h | 77 setUniform(effectBuilder, "in_radius", params.radius); in draw() 78 setUniform(effectBuilder, "in_progress", params.progress); in draw() 79 setUniform(effectBuilder, "in_turbulencePhase", params.turbulencePhase); in draw() 80 setUniform(effectBuilder, "in_noisePhase", params.turbulencePhase->value * 0.001); in draw() 124 static void setUniform(SkRuntimeShaderBuilder& effectBuilder, const char* name, in setUniform() function 132 static void setUniform(SkRuntimeShaderBuilder& effectBuilder, const char* name, float value) { in setUniform() function
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/frameworks/base/graphics/java/android/graphics/ |
D | RuntimeShader.java | 292 setUniform(uniformName, Color.valueOf(color).getComponents(), true); in setColorUniform() 306 setUniform(uniformName, exSRGB.getComponents(), true); in setColorUniform() 323 setUniform(uniformName, exSRGB.getComponents(), true); in setColorUniform() 383 setUniform(uniformName, values, false); in setFloatUniform() 397 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform() method in RuntimeShader
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D | Mesh.java | 142 setUniform(uniformName, Color.valueOf(color).getComponents(), true); in setColorUniform() 157 setUniform(uniformName, exSRGB.getComponents(), true); in setColorUniform() 176 setUniform(uniformName, exSRGB.getComponents(), true); in setColorUniform() 246 setUniform(uniformName, values, false); in setFloatUniform() 258 private void setUniform(String uniformName, float[] values, boolean isColor) { in setUniform() method in Mesh
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/frameworks/rs/driver/ |
D | rsdShader.h | 128 void setUniform(const android::renderscript::Context *rsc,
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D | rsdShader.cpp | 361 void RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd, in setUniform() function in RsdShader 568 setUniform(rsc, f, fd, slot, arraySize); in setupUserConstants()
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/frameworks/base/boot/ |
D | boot-image-profile.txt | 6765 HSPLandroid/graphics/RuntimeShader;->setUniform(Ljava/lang/String;[FZ)V
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/frameworks/base/config/ |
D | boot-image-profile.txt | 6768 HSPLandroid/graphics/RuntimeShader;->setUniform(Ljava/lang/String;[FZ)V
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