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Searched refs:skiaCacheArray (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/jni/
Dandroid_graphics_HardwareRenderer.cpp931 const char* skiaCacheArray = env->GetStringUTFChars(skiaDiskCachePath, NULL); in android_view_ThreadedRenderer_setupShadersDiskCache() local
932 uirenderer::skiapipeline::ShaderCache::get().setFilename(skiaCacheArray); in android_view_ThreadedRenderer_setupShadersDiskCache()
933 env->ReleaseStringUTFChars(skiaDiskCachePath, skiaCacheArray); in android_view_ThreadedRenderer_setupShadersDiskCache()