Searched refs:spriteController (Results 1 – 10 of 10) sorted by relevance
/frameworks/base/libs/input/ |
D | PointerController.cpp | 66 SpriteController& spriteController, ControllerType type) { in create() argument 72 new MousePointerController(policy, looper, spriteController)); in create() 76 new TouchPointerController(policy, looper, spriteController)); in create() 80 new StylusPointerController(policy, looper, spriteController)); in create() 103 const sp<Looper>& looper, SpriteController& spriteController) in PointerController() argument 105 policy, looper, spriteController, in PointerController() 118 const sp<Looper>& looper, SpriteController& spriteController, in PointerController() argument 121 : mContext(policy, looper, spriteController, *this), in PointerController() 363 SpriteController& spriteController) in MousePointerController() argument 364 : PointerController(policy, looper, spriteController) { in MousePointerController() [all …]
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D | PointerController.h | 50 SpriteController& spriteController, ControllerType type); 90 SpriteController& spriteController, 95 SpriteController& spriteController); 146 const sp<Looper>& looper, SpriteController& spriteController); 165 const sp<Looper>& looper, SpriteController& spriteController); 210 const sp<Looper>& looper, SpriteController& spriteController);
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D | MouseCursorController.cpp | 337 auto& spriteController = mContext.getSpriteController(); in doBitmapAnimationLocked() local 338 spriteController.openTransaction(); in doBitmapAnimationLocked() 348 spriteController.closeTransaction(); in doBitmapAnimationLocked() 358 auto& spriteController = mContext.getSpriteController(); in updatePointerLocked() local 359 spriteController.openTransaction(); in updatePointerLocked() 405 spriteController.closeTransaction(); in updatePointerLocked()
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D | TouchSpotController.cpp | 103 auto& spriteController = mContext.getSpriteController(); in setSpots() local 104 spriteController.openTransaction(); in setSpots() 130 spriteController.closeTransaction(); in setSpots()
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D | PointerControllerContext.cpp | 35 SpriteController& spriteController, PointerController& controller) in PointerControllerContext() argument 38 mSpriteController(spriteController), in PointerControllerContext()
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D | PointerControllerContext.h | 95 const sp<Looper>& looper, SpriteController& spriteController,
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D | SpriteController.h | 145 std::weak_ptr<SpriteController> spriteController; variable
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D | SpriteController.cpp | 44 mHandler->spriteController = controller; in setHandlerController() 371 auto controller = spriteController.lock(); in handleMessage()
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/frameworks/base/libs/input/tests/ |
D | PointerController_test.cpp | 148 SpriteController& spriteController) in TestPointerController() argument 150 policy, looper, spriteController, in TestPointerController() 407 auto spriteController = NiceMock<MockSpriteController>(looper); in TEST_F() local 413 spriteController); in TEST_F()
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/frameworks/base/services/core/jni/ |
D | com_android_server_input_InputManagerService.cpp | 417 std::shared_ptr<SpriteController> spriteController{}; member 771 PointerController::create(this, mLooper, *mLocked.spriteController, type); in createPointerController() 812 if (mLocked.spriteController) { in ensureSpriteControllerLocked() 820 mLocked.spriteController = in ensureSpriteControllerLocked() 827 mLocked.spriteController->setHandlerController(mLocked.spriteController); in ensureSpriteControllerLocked()
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