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Searched refs:spriteController (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/input/
DPointerController.cpp66 SpriteController& spriteController, ControllerType type) { in create() argument
72 new MousePointerController(policy, looper, spriteController)); in create()
76 new TouchPointerController(policy, looper, spriteController)); in create()
80 new StylusPointerController(policy, looper, spriteController)); in create()
103 const sp<Looper>& looper, SpriteController& spriteController) in PointerController() argument
105 policy, looper, spriteController, in PointerController()
118 const sp<Looper>& looper, SpriteController& spriteController, in PointerController() argument
121 : mContext(policy, looper, spriteController, *this), in PointerController()
363 SpriteController& spriteController) in MousePointerController() argument
364 : PointerController(policy, looper, spriteController) { in MousePointerController()
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DPointerController.h50 SpriteController& spriteController, ControllerType type);
90 SpriteController& spriteController,
95 SpriteController& spriteController);
146 const sp<Looper>& looper, SpriteController& spriteController);
165 const sp<Looper>& looper, SpriteController& spriteController);
210 const sp<Looper>& looper, SpriteController& spriteController);
DMouseCursorController.cpp337 auto& spriteController = mContext.getSpriteController(); in doBitmapAnimationLocked() local
338 spriteController.openTransaction(); in doBitmapAnimationLocked()
348 spriteController.closeTransaction(); in doBitmapAnimationLocked()
358 auto& spriteController = mContext.getSpriteController(); in updatePointerLocked() local
359 spriteController.openTransaction(); in updatePointerLocked()
405 spriteController.closeTransaction(); in updatePointerLocked()
DTouchSpotController.cpp103 auto& spriteController = mContext.getSpriteController(); in setSpots() local
104 spriteController.openTransaction(); in setSpots()
130 spriteController.closeTransaction(); in setSpots()
DPointerControllerContext.cpp35 SpriteController& spriteController, PointerController& controller) in PointerControllerContext() argument
38 mSpriteController(spriteController), in PointerControllerContext()
DPointerControllerContext.h95 const sp<Looper>& looper, SpriteController& spriteController,
DSpriteController.h145 std::weak_ptr<SpriteController> spriteController; variable
DSpriteController.cpp44 mHandler->spriteController = controller; in setHandlerController()
371 auto controller = spriteController.lock(); in handleMessage()
/frameworks/base/libs/input/tests/
DPointerController_test.cpp148 SpriteController& spriteController) in TestPointerController() argument
150 policy, looper, spriteController, in TestPointerController()
407 auto spriteController = NiceMock<MockSpriteController>(looper); in TEST_F() local
413 spriteController); in TEST_F()
/frameworks/base/services/core/jni/
Dcom_android_server_input_InputManagerService.cpp417 std::shared_ptr<SpriteController> spriteController{}; member
771 PointerController::create(this, mLooper, *mLocked.spriteController, type); in createPointerController()
812 if (mLocked.spriteController) { in ensureSpriteControllerLocked()
820 mLocked.spriteController = in ensureSpriteControllerLocked()
827 mLocked.spriteController->setHandlerController(mLocked.spriteController); in ensureSpriteControllerLocked()