Searched refs:supportsBackgroundBlur (Results 1 – 10 of 10) sorted by relevance
206 bool supportsBackgroundBlur; member226 supportsBackgroundBlur(_supportsBackgroundBlur), in RenderEngineCreationArgs()256 Builder& setSupportsBackgroundBlur(bool supportsBackgroundBlur) { in setSupportsBackgroundBlur()257 this->supportsBackgroundBlur = supportsBackgroundBlur; in setSupportsBackgroundBlur()275 supportsBackgroundBlur, contextPriority, renderEngineType, in build()286 bool supportsBackgroundBlur = false; member
151 EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(false)); in TEST_F()152 status_t result = mThreadedRE->supportsBackgroundBlur(); in TEST_F()157 EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(true)); in TEST_F()158 status_t result = mThreadedRE->supportsBackgroundBlur(); in TEST_F()
1119 if (mRE->supportsBackgroundBlur()) { in fillBufferAndBlurBackground()
54 MOCK_METHOD0(supportsBackgroundBlur, bool());
60 bool supportsBackgroundBlur() override;
289 bool RenderEngineThreaded::supportsBackgroundBlur() { in supportsBackgroundBlur() function in android::renderengine::threaded::RenderEngineThreaded291 return mRenderEngine->supportsBackgroundBlur(); in supportsBackgroundBlur()
67 bool supportsBackgroundBlur() override final { in supportsBackgroundBlur() function
716 if (renderengine->supportsBackgroundBlur()) { in primeShaderCache()
230 virtual bool supportsBackgroundBlur() = 0;
266 LOG_ALWAYS_FATAL_IF(args.supportsBackgroundBlur && version < GLES_VERSION_3_0, in create()401 if (args.supportsBackgroundBlur) { in GLESRenderEngine()