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Searched refs:targetAmp (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/libeffects/loudness/aidl/
DLoudnessEnhancerContext.cpp47 float targetAmp = pow(10, mGain / 2000.0f); // mB to linear amplification in reset() local
50 mCompressor->Initialize(targetAmp, mCommon.input.base.sampleRate); in reset()
114 float targetAmp = pow(10, mGain / 2000.0f); // mB to linear amplification in init_params() local
115 LOG(VERBOSE) << __func__ << "Target gain = " << mGain << "mB <=> factor = " << targetAmp; in init_params()
118 mCompressor->Initialize(targetAmp, mCommon.input.base.sampleRate); in init_params()
/frameworks/av/media/libeffects/loudness/
DEffectLoudnessEnhancer.cpp95 float targetAmp = pow(10, pContext->mTargetGainmB/2000.0f); // mB to linear amplification in LE_reset() local
96 ALOGV("LE_reset(): Target gain=%dmB <=> factor=%.2fX", pContext->mTargetGainmB, targetAmp); in LE_reset()
97 pContext->mCompressor->Initialize(targetAmp, pContext->mConfig.inputCfg.samplingRate); in LE_reset()
191 float targetAmp = pow(10, pContext->mTargetGainmB/2000.0f); // mB to linear amplification in LE_init() local
192 ALOGV("LE_init(): Target gain=%dmB <=> factor=%.2fX", pContext->mTargetGainmB, targetAmp); in LE_init()
196 pContext->mCompressor->Initialize(targetAmp, pContext->mConfig.inputCfg.samplingRate); in LE_init()