Searched refs:targetCurrentScene (Results 1 – 2 of 2) sorted by relevance
57 internal fun targetIsInValidState(targetCurrentScene: SceneKey): Boolean { in targetIsInValidState()58 return (targetFrom == null || targetFrom == targetCurrentScene) && in targetIsInValidState()59 targetTo != targetCurrentScene in targetIsInValidState()
565 val targetCurrentScene = stateLink.target.transitionState.currentScene in setupTransitionLinks() constant568 if (!matchingLink.targetIsInValidState(targetCurrentScene)) return@fastForEach in setupTransitionLinks()573 fromScene = targetCurrentScene, in setupTransitionLinks()