Searched refs:targetHeadToWorld (Results 1 – 1 of 1) sorted by relevance
110 const Pose3f targetHeadToWorld = Pose3f({4, 0, 0}, rotateZ(M_PI / 2)); in TEST() local122 processor->setWorldToHeadPose(0, targetHeadToWorld.inverse(), Twist3f()); in TEST()135 EXPECT_EQ(processor->getHeadToStagePose(), targetHeadToWorld); in TEST()