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Searched refs:textureFormat (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/camera/virtualcamera/util/
DEglProgram.h69 EglTextureProgram(TextureFormat textureFormat = TextureFormat::YUV);
DEglProgram.cc262 EglTextureProgram::EglTextureProgram(const TextureFormat textureFormat) { in EglTextureProgram() argument
270 const char* fragmentShaderSrc = textureFormat == TextureFormat::YUV in EglTextureProgram()