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Searched refs:textureTarget (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/
DTexture.cpp25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() argument
27 mTextureTarget(textureTarget), in Texture()
32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() argument
34 mTextureTarget = textureTarget; in init()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DTexture.h32 Texture(Target textureTarget, uint32_t textureName);
35 void init(Target textureTarget, uint32_t textureName);
/frameworks/native/libs/nativedisplay/include/surfacetexture/
DSurfaceTexture.h101 SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t textureTarget,
104 SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t textureTarget, bool useFenceSync,