Searched refs:textureTarget (Results 1 – 3 of 3) sorted by relevance
/frameworks/av/media/libstagefright/renderfright/ |
D | Texture.cpp | 25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() argument 27 mTextureTarget(textureTarget), in Texture() 32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() argument 34 mTextureTarget = textureTarget; in init()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | Texture.h | 32 Texture(Target textureTarget, uint32_t textureName); 35 void init(Target textureTarget, uint32_t textureName);
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/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
D | SurfaceTexture.h | 101 SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t textureTarget, 104 SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t textureTarget, bool useFenceSync,
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