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Searched refs:textureTransform (Results 1 – 12 of 12) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h53 mat4 textureTransform = mat4(); member
162 lhs.textureTransform == rhs.textureTransform &&
201 *os << "\n .textureTransform = " << settings.textureTransform; in PrintTo()
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h54 mat4 textureTransform = mat4(); member
153 lhs.textureTransform == rhs.textureTransform &&
197 PrintMatrix(settings.textureTransform, os); in PrintTo()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DClientCompositionRequestCache.cpp45 lhs.textureTransform == rhs.textureTransform && in equalIgnoringBuffer()
DOutputLayer.cpp883 .textureTransform = in getOverrideCompositionSettings()
/frameworks/av/media/libstagefright/
DFrameCaptureLayer.cpp116 layerSettings->source.buffer.textureTransform = in getLayerSettings()
/frameworks/native/services/surfaceflinger/
DLayerFE.cpp326 layerSettings.source.buffer.textureTransform = in prepareBufferStateClientComposition()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, in drawTexture() argument
625 drawTextureRect(texture, textureTransform, mTempTargetRect); in drawTexture()
/frameworks/av/media/codec2/hal/plugin/samples/
DSampleFilterPlugin.cpp759 layerSettings.source.buffer.textureTransform = mat4(); in processLoop()
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.cpp1002 auto texMatrix = getSkM44(item.textureTransform).asM33(); in drawLayersInternal()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp833 layer.source.buffer.textureTransform = mat4::scale(vec4(0.2, 0.2, 1, 1)); in fillRedBufferTextureTransform()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp1174 mat4 texMatrix = layer->source.buffer.textureTransform; in drawLayers()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp1234 layer.source.buffer.textureTransform = mat4::scale(vec4(0.2f, 0.2f, 1.f, 1.f)); in fillRedBufferTextureTransform()