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Searched refs:tmpQueue (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/input/
DInputConsumerNoResampling.cpp509 std::queue<InputMessage> tmpQueue = mOutboundQueue; in dump() local
510 while (!tmpQueue.empty()) { in dump()
511 out += std::string(" ") + outboundMessageToString(tmpQueue.front()) + "\n"; in dump()
512 tmpQueue.pop(); in dump()
526 std::queue<InputMessage> tmpQueue = messages; in dump() local
527 while (!tmpQueue.empty()) { in dump()
528 LOG_ALWAYS_FATAL_IF(tmpQueue.front().header.type != InputMessage::Type::MOTION); in dump()
529 std::unique_ptr<MotionEvent> motion = createMotionEvent(tmpQueue.front()); in dump()
531 tmpQueue.pop(); in dump()
/frameworks/av/media/libaudioclient/tests/
Daudio_test_utils.cpp294 std::deque<RawBuffer> tmpQueue; in onMoreData() local
310 tmpQueue.push_back(std::move(emptyBuffer)); in onMoreData()
323 tmpQueue.push_back(std::move(audioBuffer)); in onMoreData()
326 if (tmpQueue.size() > 0) { in onMoreData()
328 for (auto it = tmpQueue.begin(); it != tmpQueue.end(); it++) in onMoreData()