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/frameworks/native/libs/renderengine/skia/filters/
DKawaseBlurFilter.cpp89 float tmpRadius = (float)blurRadius / 2.0f; in generate() local
90 uint32_t numberOfPasses = std::min(kMaxPasses, (uint32_t)ceil(tmpRadius)); in generate()
91 float radiusByPasses = tmpRadius / (float)numberOfPasses; in generate()