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Searched refs:toAHardwareBuffer (Results 1 – 13 of 13) sorted by relevance

/frameworks/av/services/camera/virtualcamera/
DVirtualCameraStream.cc92 AHardwareBuffer* rawPtr = buf->toAHardwareBuffer(); in importBufferInternal()
95 return std::shared_ptr<AHardwareBuffer>(buf->toAHardwareBuffer(), in importBufferInternal()
/frameworks/base/libs/hwui/tests/common/scenes/
DHwBitmapInCompositeShader.cpp55 sk_sp<Bitmap> hardwareBitmap(Bitmap::createFrom(buffer->toAHardwareBuffer(), in createContent()
/frameworks/native/libs/ui/include_vndk/ui/
DGraphicBuffer.h95 AHB_CONVERSION AHardwareBuffer* toAHardwareBuffer();
96 AHB_CONVERSION AHardwareBuffer const* toAHardwareBuffer() const;
/frameworks/native/libs/ui/include/ui/
DGraphicBuffer.h95 AHB_CONVERSION AHardwareBuffer* toAHardwareBuffer();
96 AHB_CONVERSION AHardwareBuffer const* toAHardwareBuffer() const;
/frameworks/native/libs/nativedisplay/surfacetexture/
Dsurface_texture.cpp218 result = buffer->toAHardwareBuffer(); in ASurfaceTexture_dequeueBuffer()
/frameworks/av/media/codec2/vndk/
Dtypes.cpp272 AHardwareBuffer* hwBuffer = from->toAHardwareBuffer(); in b2h()
/frameworks/native/libs/gui/bufferqueue/2.0/
Dtypes.cpp265 AHardwareBuffer* hwBuffer = from->toAHardwareBuffer(); in b2h()
/frameworks/native/libs/ui/
DGraphicBuffer.cpp87 AHardwareBuffer* GraphicBuffer::toAHardwareBuffer() { in toAHardwareBuffer() function in android::GraphicBuffer
91 AHardwareBuffer const* GraphicBuffer::toAHardwareBuffer() const { in toAHardwareBuffer() function in android::GraphicBuffer
/frameworks/native/libs/renderengine/skia/
DSkiaRenderEngine.cpp435 context->makeBackendTexture(buffer->toAHardwareBuffer(), isRenderable); in mapExternalTextureBuffer()
490 getActiveContext()->makeBackendTexture(buffer->toAHardwareBuffer(), isOutputBuffer); in getOrCreateBackendTexture()
564 const auto hardwareBuffer = graphicBuffer ? graphicBuffer->toAHardwareBuffer() : nullptr; in createRuntimeEffectShader()
/frameworks/base/core/jni/
Dandroid_window_ScreenCapture.cpp111 env, captureResults.buffer->toAHardwareBuffer()); in onScreenCaptureCompleted()
/frameworks/native/libs/nativewindow/
DAHardwareBuffer.cpp804 return buffer->toAHardwareBuffer(); in AHardwareBuffer_from_GraphicBuffer()
/frameworks/av/media/codec2/vndk/platform/
DC2BqBuffer.cpp249 AHardwareBuffer* hwBuffer = from->toAHardwareBuffer(); in hgbp_b2h()
/frameworks/native/libs/gui/
DSurface.cpp1774 *buffer = graphicBuffer->toAHardwareBuffer(); in dispatchGetLastQueuedBuffer()
1801 *buffer = graphicBuffer->toAHardwareBuffer(); in dispatchGetLastQueuedBuffer2()