Searched refs:toRotationFlags (Results 1 – 15 of 15) sorted by relevance
115 static constexpr RotationFlags toRotationFlags(Rotation);141 inline constexpr Transform::RotationFlags Transform::toRotationFlags(Rotation rotation) { in toRotationFlags() function
43 const uint32_t inverseRotationFlags = ui::Transform::toRotationFlags(-rotation); in getTransform()70 const uint32_t orientationFlags = ui::Transform::toRotationFlags(rotation); in getTransform()
149 const ui::Transform undoPhysicalOrientation(ui::Transform::toRotationFlags( in getFrontEndInfo()166 .rotationFlags = ui::Transform::toRotationFlags(mOrientation), in getFrontEndInfo()
268 orientation = ui::Transform::toRotationFlags(display->getOrientation()); in captureSample()
3989 ui::Transform::toRotationFlags(display->getOrientation()); in processDisplayChanged()9150 sActiveDisplayRotationFlags = ui::Transform::toRotationFlags(activeDisplay.getOrientation()); in onActiveDisplayChangedLocked()
90 EXPECT_EQ(ui::Transform(ui::Transform::toRotationFlags(mPhysicalOrientation), in expectDefaultState()
360 EXPECT_EQ(ui::Transform::toRotationFlags(mOutputState.framebufferSpace.getOrientation()), in TEST_F()409 EXPECT_EQ(ui::Transform::toRotationFlags(mOutputState.framebufferSpace.getOrientation()), in TEST_F()558 EXPECT_EQ(ui::Transform::toRotationFlags(mOutputState.framebufferSpace.getOrientation()), in TEST_F()
170 ui::Transform::toRotationFlags(outputState.framebufferSpace.getOrientation()); in render()
187 const uint32_t transformOrientationFlags = ui::Transform::toRotationFlags(orientation); in setProjection()1403 ui::Transform::toRotationFlags(outputState.displaySpace.getOrientation()); in generateClientCompositionDisplaySettings()
3589 ui::Transform::toRotationFlags(kDefaultOutputOrientation);4548 ui::Transform{ui::Transform::toRotationFlags(kDisplayOrientation)}; in GenerateClientCompositionRequestsTest_ThreeLayers()5191 mOutput.mState.transform = ui::Transform{ui::Transform::toRotationFlags(kPortraitOrientation)}; in TEST_F()
860 const auto inputDeviceOrientation = ui::Transform::toRotationFlags(-mParameters.orientation); in computeInputTransforms()871 const auto viewportRotation = ui::Transform::toRotationFlags(-mViewport.orientation); in computeInputTransforms()
2156 : ui::Transform::toRotationFlags(static_cast<ui::Rotation>(fixedTransformHint)); in setFixedTransformHint()
5911 const ui::Transform displayTransform(ui::Transform::toRotationFlags(rotation), in TEST_P()5974 const ui::Transform displayTransform(ui::Transform::toRotationFlags(rotation), in TEST_P()