Searched refs:ubyte4 (Results 1 – 3 of 3) sorted by relevance
/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 218 ubyte4 color) { in allocateAndFillSourceBuffer() 325 auto generator = [=](Point) { return ubyte4(r, g, b, a); }; in expectBufferColor() 329 using ColorGenerator = std::function<ubyte4(Point location)>; 355 const ubyte4 colors = generator(location); in expectBufferColor() 381 auto generator = [=](Point) { return ubyte4(0, 0, 0, a); }; in expectAlpha() 389 const ShadowSettings& shadow, const ubyte4& casterColor, in expectShadowColor() 390 const ubyte4& backgroundColor) { in expectShadowColor() 430 const ubyte4& backgroundColor) { in expectShadowColorWithoutCaster() 588 const ubyte4& casterColor, const ubyte4& backgroundColor); 591 const ubyte4& backgroundColor); [all …]
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 192 const renderengine::ShadowSettings& shadow, const ubyte4& casterColor, in expectShadowColor() 193 const ubyte4& backgroundColor) { in expectShadowColor() 362 const renderengine::ShadowSettings& shadow, const ubyte4& casterColor, 363 const ubyte4& backgroundColor); 950 const ubyte4& casterColor, const ubyte4& backgroundColor) { in drawShadow() 1309 const ubyte4 casterColor(255, 0, 0, 255); in TEST_F() 1310 const ubyte4 backgroundColor(255, 255, 255, 255); in TEST_F() 1326 const ubyte4 casterColor(255, 0, 0, 255); in TEST_F() 1327 const ubyte4 backgroundColor(255, 255, 255, 255); in TEST_F() 1343 const ubyte4 casterColor(255, 0, 0, 255); in TEST_F() [all …]
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/frameworks/native/libs/math/include/math/ |
D | vec4.h | 122 typedef details::TVec4<uint8_t> ubyte4; typedef
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