Searched refs:udfpsProgress (Results 1 – 5 of 5) sorted by relevance
58 burnInInteractor.udfpsProgress in <lambda>()
59 val udfpsProgress: StateFlow<Float> = in <lambda>() constant in com.android.systemui.keyguard.domain.interactor.BurnInInteractor
101 val udfpsBurnInProgress by collectLastValue(underTest.udfpsProgress) in udfpsBurnInProgress_updatesOnDozeTimeTick()
450 val udfpsProgress = MathUtils.saturate(dragDownAmount / udfpsTransitionDistance) in <lambda>() constant451 shadeRepository.setUdfpsTransitionToFullShadeProgress(udfpsProgress) in <lambda>()452 mUdfpsKeyguardViewControllerLegacy?.setTransitionToFullShadeProgress(udfpsProgress) in <lambda>()
116 burnInInteractor.udfpsProgress in <lambda>()