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Searched refs:uniqueSequence (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayerProtoHelper.cpp338 mChildToParent[childSnapshot->uniqueSequence] = snapshot->uniqueSequence; in writeHierarchyToProto()
339 layerProto->add_children(childSnapshot->uniqueSequence); in writeHierarchyToProto()
341 mChildToRelativeParent[childSnapshot->uniqueSequence] = snapshot->uniqueSequence; in writeHierarchyToProto()
342 layerProto->add_relatives(childSnapshot->uniqueSequence); in writeHierarchyToProto()
408 layerInfo->set_id(snapshot.uniqueSequence); in writeSnapshotToProto()
DLayerFE.cpp369 return static_cast<int32_t>(mSnapshot->uniqueSequence); in getSequence()
/frameworks/native/services/surfaceflinger/FrontEnd/
DLayerSnapshot.cpp113 uniqueSequence = in LayerSnapshot()
116 uniqueSequence = state.id; in LayerSnapshot()
123 inputInfo.id = static_cast<int32_t>(uniqueSequence); in LayerSnapshot()
437 inputInfo.id = static_cast<int32_t>(uniqueSequence); in merge()
DLayerSnapshot.h61 uint32_t uniqueSequence; member
DLayerSnapshotBuilder.cpp1063 snapshot.inputInfo.id = static_cast<int32_t>(snapshot.uniqueSequence); in updateInput()
/frameworks/native/services/surfaceflinger/tests/unittests/
DLayerSnapshotTest.cpp1300 if (snapshot.uniqueSequence == 3) { in TEST_F()