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Searched refs:value4 (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
DRuntimeShader.java370 float value3, float value4) { in setFloatUniform() argument
371 setFloatUniform(uniformName, value1, value2, value3, value4, 4); in setFloatUniform()
387 float value3, float value4, int count) { in setFloatUniform() argument
393 value3, value4, count); in setFloatUniform()
452 int value3, int value4) { in setIntUniform() argument
453 setIntUniform(uniformName, value1, value2, value3, value4, 4); in setIntUniform()
476 int value4, int count) { in setIntUniform() argument
482 value3, value4, count); in setIntUniform()
547 float value4, int count); in nativeUpdateUniforms() argument
552 int value4, int count); in nativeUpdateUniforms() argument
DMesh.java232 @NonNull String uniformName, float value1, float value2, float value3, float value4) { in setFloatUniform() argument
233 setFloatUniform(uniformName, value1, value2, value3, value4, 4); in setFloatUniform()
250 String uniformName, float value1, float value2, float value3, float value4, int count) { in setFloatUniform() argument
255 mNativeMeshWrapper, uniformName, value1, value2, value3, value4, count); in setFloatUniform()
320 @NonNull String uniformName, int value1, int value2, int value3, int value4) { in setIntUniform() argument
321 setIntUniform(uniformName, value1, value2, value3, value4, 4); in setIntUniform()
351 String uniformName, int value1, int value2, int value3, int value4, int count) { in setIntUniform() argument
357 mNativeMeshWrapper, uniformName, value1, value2, value3, value4, count); in setIntUniform()
378 float value2, float value3, float value4, int count); in nativeUpdateUniforms() argument
384 int value2, int value3, int value4, int count); in nativeUpdateUniforms() argument
/frameworks/base/services/tests/powerstatstests/src/com/android/server/powerstats/
DIntervalRandomNoiseGeneratorTest.java104 long value4 = generator.addNoise(1000, 5000, 321); in stickiness() local
106 assertThat(value4).isNotEqualTo(value2a); in stickiness()
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_Mesh.cpp130 jfloat value1, jfloat value2, jfloat value3, jfloat value4, in updateFloatUniforms() argument
134 const float values[4] = {value1, value2, value3, value4}; in updateFloatUniforms()
162 jint value1, jint value2, jint value3, jint value4, jint count) { in updateIntUniforms() argument
165 const int values[4] = {value1, value2, value3, value4}; in updateIntUniforms()
DShader.cpp329 jfloat value3, jfloat value4, jint count) { in RuntimeShader_updateFloatUniforms() argument
332 const float values[4] = {value1, value2, value3, value4}; in RuntimeShader_updateFloatUniforms()
361 jint value3, jint value4, jint count) { in RuntimeShader_updateIntUniforms() argument
364 const int values[4] = {value1, value2, value3, value4}; in RuntimeShader_updateIntUniforms()
/frameworks/base/tools/aapt2/integration-tests/CommandTests/
Dandroid-33.jarAndroidManifest.xml META-INF/ META-INF/MANIFEST.MF NOTICES/ NOTICES/libcore ...