/frameworks/base/graphics/java/android/graphics/ |
D | RuntimeShader.java | 370 float value3, float value4) { in setFloatUniform() argument 371 setFloatUniform(uniformName, value1, value2, value3, value4, 4); in setFloatUniform() 387 float value3, float value4, int count) { in setFloatUniform() argument 393 value3, value4, count); in setFloatUniform() 452 int value3, int value4) { in setIntUniform() argument 453 setIntUniform(uniformName, value1, value2, value3, value4, 4); in setIntUniform() 476 int value4, int count) { in setIntUniform() argument 482 value3, value4, count); in setIntUniform() 547 float value4, int count); in nativeUpdateUniforms() argument 552 int value4, int count); in nativeUpdateUniforms() argument
|
D | Mesh.java | 232 @NonNull String uniformName, float value1, float value2, float value3, float value4) { in setFloatUniform() argument 233 setFloatUniform(uniformName, value1, value2, value3, value4, 4); in setFloatUniform() 250 String uniformName, float value1, float value2, float value3, float value4, int count) { in setFloatUniform() argument 255 mNativeMeshWrapper, uniformName, value1, value2, value3, value4, count); in setFloatUniform() 320 @NonNull String uniformName, int value1, int value2, int value3, int value4) { in setIntUniform() argument 321 setIntUniform(uniformName, value1, value2, value3, value4, 4); in setIntUniform() 351 String uniformName, int value1, int value2, int value3, int value4, int count) { in setIntUniform() argument 357 mNativeMeshWrapper, uniformName, value1, value2, value3, value4, count); in setIntUniform() 378 float value2, float value3, float value4, int count); in nativeUpdateUniforms() argument 384 int value2, int value3, int value4, int count); in nativeUpdateUniforms() argument
|
/frameworks/base/services/tests/powerstatstests/src/com/android/server/powerstats/ |
D | IntervalRandomNoiseGeneratorTest.java | 104 long value4 = generator.addNoise(1000, 5000, 321); in stickiness() local 106 assertThat(value4).isNotEqualTo(value2a); in stickiness()
|
/frameworks/base/libs/hwui/jni/ |
D | android_graphics_Mesh.cpp | 130 jfloat value1, jfloat value2, jfloat value3, jfloat value4, in updateFloatUniforms() argument 134 const float values[4] = {value1, value2, value3, value4}; in updateFloatUniforms() 162 jint value1, jint value2, jint value3, jint value4, jint count) { in updateIntUniforms() argument 165 const int values[4] = {value1, value2, value3, value4}; in updateIntUniforms()
|
D | Shader.cpp | 329 jfloat value3, jfloat value4, jint count) { in RuntimeShader_updateFloatUniforms() argument 332 const float values[4] = {value1, value2, value3, value4}; in RuntimeShader_updateFloatUniforms() 361 jint value3, jint value4, jint count) { in RuntimeShader_updateIntUniforms() argument 364 const int values[4] = {value1, value2, value3, value4}; in RuntimeShader_updateIntUniforms()
|
/frameworks/base/tools/aapt2/integration-tests/CommandTests/ |
D | android-33.jar | AndroidManifest.xml
META-INF/
META-INF/MANIFEST.MF
NOTICES/
NOTICES/libcore ... |