Searched refs:vectorX (Results 1 – 5 of 5) sorted by relevance
32 float vectorX = 0; member40 vectorX == other.vectorX &&54 bool isNoOp() const { return isZero(vectorX) && isZero(vectorY); } in isNoOp()67 return CONTENT_DISTANCE_STRETCHED / (1.f + abs(vectorX)); in getStretchWidthMultiplier()
200 float normOverScrollDistX = stretchEffect.vectorX; in createSkShader()
112 effect.height, effect.vectorX, effect.vectorY, effect.maxAmountX, in dumpVal()
246 *os << "\n .vectorX = " << effect.vectorX; in PrintTo()
791 .vectorX = vecX, in nativeSetStretchEffect()