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/frameworks/base/libs/hwui/jni/
Dandroid_graphics_Canvas.cpp433 AutoJavaFloatArray vertA(env, jverts, vertIndex + floatCount); in drawVertices() local
438 const float* verts = vertA.ptr() + vertIndex; in drawVertices()
613 AutoJavaFloatArray vertA(env, jverts, vertIndex + (ptCount << 1)); in drawBitmapMesh() local
619 vertA.ptr() + vertIndex*2, in drawBitmapMesh()