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/frameworks/base/libs/hwui/jni/
Dandroid_graphics_Canvas.cpp425 jfloatArray jverts, jint vertIndex, in drawVertices() argument
433 AutoJavaFloatArray vertA(env, jverts, vertIndex + floatCount); in drawVertices()
438 const float* verts = vertA.ptr() + vertIndex; in drawVertices()
439 const float* texs = texA.ptr() + vertIndex; in drawVertices()
604 jint vertIndex, jintArray jcolors, jint colorIndex, jlong paintHandle) { in drawBitmapMesh() argument
608 vertIndex = 0; in drawBitmapMesh()
613 AutoJavaFloatArray vertA(env, jverts, vertIndex + (ptCount << 1)); in drawBitmapMesh()
619 vertA.ptr() + vertIndex*2, in drawBitmapMesh()