Searched refs:vertexId (Results 1 – 1 of 1) sorted by relevance
32 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program() local35 glAttachShader(programId, vertexId); in Program()55 glDetachShader(programId, vertexId); in Program()57 glDeleteShader(vertexId); in Program()62 mVertexShader = vertexId; in Program()