Searched refs:vertexStride (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/graphics/java/android/graphics/ |
D | MeshSpecification.java | 291 @IntRange(from = 1, to = 1024) int vertexStride, in make() 296 vertexStride, varyings, vertexShader, in make() 329 @IntRange(from = 1, to = 1024) int vertexStride, in make() 336 vertexStride, varyings, vertexShader, in make() 374 @IntRange(from = 1, to = 1024) int vertexStride, in make() 381 nativeMakeWithAlpha(attributes, vertexStride, varyings, vertexShader, in make() 397 private static native long nativeMake(Attribute[] attributes, int vertexStride, in nativeMake() argument 400 private static native long nativeMakeWithCS(Attribute[] attributes, int vertexStride, in nativeMakeWithCS() argument 403 private static native long nativeMakeWithAlpha(Attribute[] attributes, int vertexStride, in nativeMakeWithAlpha() argument
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/frameworks/base/libs/hwui/ |
D | Mesh.cpp | 46 size_t vertexStride = mMeshSpec->stride(); in validate() local 50 size_t vertexSize = sm.mul(vertexStride, vertexCount); in validate() 57 if (vertexOffset % vertexStride != 0) { in validate() 59 vertexOffset, vertexStride); in validate()
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/frameworks/base/libs/hwui/jni/ |
D | MeshSpecification.cpp | 72 static jlong Make(JNIEnv* env, jobject thiz, jobjectArray attributeArray, jint vertexStride, in Make() argument 78 auto meshSpecResult = SkMeshSpecification::Make(attributes, vertexStride, varyings, in Make() 88 static jlong MakeWithCS(JNIEnv* env, jobject thiz, jobjectArray attributeArray, jint vertexStride, in MakeWithCS() argument 96 attributes, vertexStride, varyings, SkString(skVertexShader.c_str()), in MakeWithCS() 107 jint vertexStride, jobjectArray varyingArray, jstring vertexShader, in MakeWithAlpha() argument 114 attributes, vertexStride, varyings, SkString(skVertexShader.c_str()), in MakeWithAlpha()
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
D | Swarm.java | 79 private final int vertexStride = FLOATS_PER_VERTEX * BYTES_PER_FLOAT; // 4 bytes per vertex field in Swarm 166 …GLES20.glVertexAttribPointer(mPositionHandle, 3, GLES20.GL_FLOAT, false, vertexStride, vertexBuffe… in draw()
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