Home
last modified time | relevance | path

Searched refs:waitFence (Results 1 – 13 of 13) sorted by relevance

/frameworks/av/media/codec2/tests/aidl/
DGraphicsTracker_test.cpp467 C2Fence waitFence = _C2FenceFactory::CreatePipeFence(waitFd); in TEST_F() local
481 c2_status_t waitRes = waitFence.wait(3000000000); in TEST_F()
528 C2Fence waitFence = _C2FenceFactory::CreatePipeFence(waitFd); in TEST_F() local
542 ASSERT_EQ(C2_TIMED_OUT, waitFence.wait(3000000000)); in TEST_F()
545 ASSERT_EQ(C2_BAD_STATE, waitFence.wait(3000000000)); in TEST_F()
572 C2Fence waitFence = _C2FenceFactory::CreatePipeFence(waitFd); in TEST_F() local
594 c2_status_t waitRes = waitFence.wait(3000000000); in TEST_F()
640 c2_status_t waitRes = waitFence.wait(3000000000); in TEST_F()
704 C2Fence waitFence = _C2FenceFactory::CreatePipeFence(waitFd); in TEST_F() local
711 ASSERT_EQ(C2_OK, waitFence.wait(1000000000)); in TEST_F()
[all …]
/frameworks/native/libs/renderengine/benchmark/
DRenderEngineBench.cpp129 sp<Fence> waitFence = re.drawLayers(display, layers, texture, base::unique_fd()).get().value(); in copyBuffer() local
130 waitFence->waitForever(LOG_TAG); in copyBuffer()
158 sp<Fence> waitFence = in benchDrawLayers() local
160 waitFence->waitForever(LOG_TAG); in benchDrawLayers()
/frameworks/native/libs/renderengine/skia/
DGaneshVkRenderEngine.h29 void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override;
DGraphiteVkRenderEngine.h31 void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override;
DSkiaVkRenderEngine.h75 virtual void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override = 0;
DSkiaGLRenderEngine.h65 void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override;
DGaneshVkRenderEngine.cpp59 void GaneshVkRenderEngine::waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) { in waitFence() function in android::renderengine::skia::GaneshVkRenderEngine
DGraphiteVkRenderEngine.cpp67 void GraphiteVkRenderEngine::waitFence(SkiaGpuContext*, base::borrowed_fd fenceFd) { in waitFence() function in android::renderengine::skia::GraphiteVkRenderEngine
DSkiaRenderEngine.h91 virtual void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) = 0;
DSkiaGLRenderEngine.cpp333 void SkiaGLRenderEngine::waitFence(SkiaGpuContext*, base::borrowed_fd fenceFd) { in waitFence() function in android::renderengine::skia::SkiaGLRenderEngine
DSkiaRenderEngine.cpp708 waitFence(context, bufferFence); in drawLayersInternal()
976 waitFence(context, layer.source.buffer.fence->get()); in drawLayersInternal()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.h158 bool waitFence(base::unique_fd fenceFd);
DGLESRenderEngine.cpp530 bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) { in waitFence() function in android::renderengine::gl::GLESRenderEngine
677 if (!waitFence(std::move(fenceFd))) { in bindExternalTextureBuffer()
1035 if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) { in drawLayers()