Searched refs:waitFence (Results 1 – 13 of 13) sorted by relevance
/frameworks/av/media/codec2/tests/aidl/ |
D | GraphicsTracker_test.cpp | 467 C2Fence waitFence = _C2FenceFactory::CreatePipeFence(waitFd); in TEST_F() local 481 c2_status_t waitRes = waitFence.wait(3000000000); in TEST_F() 528 C2Fence waitFence = _C2FenceFactory::CreatePipeFence(waitFd); in TEST_F() local 542 ASSERT_EQ(C2_TIMED_OUT, waitFence.wait(3000000000)); in TEST_F() 545 ASSERT_EQ(C2_BAD_STATE, waitFence.wait(3000000000)); in TEST_F() 572 C2Fence waitFence = _C2FenceFactory::CreatePipeFence(waitFd); in TEST_F() local 594 c2_status_t waitRes = waitFence.wait(3000000000); in TEST_F() 640 c2_status_t waitRes = waitFence.wait(3000000000); in TEST_F() 704 C2Fence waitFence = _C2FenceFactory::CreatePipeFence(waitFd); in TEST_F() local 711 ASSERT_EQ(C2_OK, waitFence.wait(1000000000)); in TEST_F() [all …]
|
/frameworks/native/libs/renderengine/benchmark/ |
D | RenderEngineBench.cpp | 129 sp<Fence> waitFence = re.drawLayers(display, layers, texture, base::unique_fd()).get().value(); in copyBuffer() local 130 waitFence->waitForever(LOG_TAG); in copyBuffer() 158 sp<Fence> waitFence = in benchDrawLayers() local 160 waitFence->waitForever(LOG_TAG); in benchDrawLayers()
|
/frameworks/native/libs/renderengine/skia/ |
D | GaneshVkRenderEngine.h | 29 void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override;
|
D | GraphiteVkRenderEngine.h | 31 void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override;
|
D | SkiaVkRenderEngine.h | 75 virtual void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override = 0;
|
D | SkiaGLRenderEngine.h | 65 void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) override;
|
D | GaneshVkRenderEngine.cpp | 59 void GaneshVkRenderEngine::waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) { in waitFence() function in android::renderengine::skia::GaneshVkRenderEngine
|
D | GraphiteVkRenderEngine.cpp | 67 void GraphiteVkRenderEngine::waitFence(SkiaGpuContext*, base::borrowed_fd fenceFd) { in waitFence() function in android::renderengine::skia::GraphiteVkRenderEngine
|
D | SkiaRenderEngine.h | 91 virtual void waitFence(SkiaGpuContext* context, base::borrowed_fd fenceFd) = 0;
|
D | SkiaGLRenderEngine.cpp | 333 void SkiaGLRenderEngine::waitFence(SkiaGpuContext*, base::borrowed_fd fenceFd) { in waitFence() function in android::renderengine::skia::SkiaGLRenderEngine
|
D | SkiaRenderEngine.cpp | 708 waitFence(context, bufferFence); in drawLayersInternal() 976 waitFence(context, layer.source.buffer.fence->get()); in drawLayersInternal()
|
/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.h | 158 bool waitFence(base::unique_fd fenceFd);
|
D | GLESRenderEngine.cpp | 530 bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) { in waitFence() function in android::renderengine::gl::GLESRenderEngine 677 if (!waitFence(std::move(fenceFd))) { in bindExternalTextureBuffer() 1035 if (bufferFenceDup < 0 || !waitFence(std::move(bufferFenceDup))) { in drawLayers()
|