Searched refs:waitForAnimations (Results 1 – 5 of 5) sorted by relevance
44 boolean injectInputEvent(in InputEvent event, boolean sync, boolean waitForAnimations); in injectInputEvent() argument46 void syncInputTransactions(boolean waitForAnimations); in syncInputTransactions() argument
140 public boolean injectInputEvent(InputEvent event, boolean sync, boolean waitForAnimations) { in injectInputEvent() argument163 mWindowManager.syncInputTransactions(waitForAnimations); in injectInputEvent()171 mWindowManager.syncInputTransactions(waitForAnimations); in injectInputEvent()193 public void syncInputTransactions(boolean waitForAnimations) { in syncInputTransactions() argument201 mWindowManager.syncInputTransactions(waitForAnimations); in syncInputTransactions()
984 boolean waitForAnimations) { in injectInputEvent() argument988 + waitForAnimations); in injectInputEvent()991 return mUiAutomationConnection.injectInputEvent(event, sync, waitForAnimations); in injectInputEvent()1069 public void syncInputTransactions(boolean waitForAnimations) { in syncInputTransactions() argument1072 mUiAutomationConnection.syncInputTransactions(waitForAnimations); in syncInputTransactions()
730 void syncInputTransactions(boolean waitForAnimations); in syncInputTransactions() argument
8940 public void syncInputTransactions(boolean waitForAnimations) { in syncInputTransactions() argument8943 if (waitForAnimations) { in syncInputTransactions()