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Searched refs:workload (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/media/libaaudio/examples/utils/
DAAudioSimplePlayer.h58 static float s_burnCPU(int32_t workload) { in s_burnCPU() argument
60 for (int32_t i = 0; i < workload; i++) { in s_burnCPU()
296 double workload = 0.0; member
440 s_burnCPU((int32_t)(sineData->workload * kWorkloadScaler * numFrames)); in SimplePlayerDataCallbackProc()
/frameworks/av/media/libaaudio/examples/write_sine/src/
Dwrite_sine_callback.cpp131 myData.workload = ((second % (2 * workPeriodSeconds)) < workPeriodSeconds) in testOpenPlayClose()
141 myData.workload, in testOpenPlayClose()
/frameworks/native/services/surfaceflinger/tests/unittests/
DVSyncDispatchRealtimeTest.cpp109 RepeatingCallbackReceiver(std::shared_ptr<VSyncDispatch> dispatch, nsecs_t workload, in RepeatingCallbackReceiver() argument
111 : mWorkload(workload), in RepeatingCallbackReceiver()
/frameworks/native/cmds/flatland/
DREADME.txt24 unrealistic workload, and will likely result in unstable and useless results.