Searched refs:workload (Results 1 – 4 of 4) sorted by relevance
58 static float s_burnCPU(int32_t workload) { in s_burnCPU() argument60 for (int32_t i = 0; i < workload; i++) { in s_burnCPU()296 double workload = 0.0; member440 s_burnCPU((int32_t)(sineData->workload * kWorkloadScaler * numFrames)); in SimplePlayerDataCallbackProc()
131 myData.workload = ((second % (2 * workPeriodSeconds)) < workPeriodSeconds) in testOpenPlayClose()141 myData.workload, in testOpenPlayClose()
109 RepeatingCallbackReceiver(std::shared_ptr<VSyncDispatch> dispatch, nsecs_t workload, in RepeatingCallbackReceiver() argument111 : mWorkload(workload), in RepeatingCallbackReceiver()
24 unrealistic workload, and will likely result in unstable and useless results.